EdKSA - Issue 03 - 2025

EdTech 101

Unit 3 – The Competitive Edge Understanding tournaments, leagues, formats and how competitive play is organised. Unit 4 – Plugged In: Esports in the Digital Age

Exploring streaming, content creation, digital literacy and the technology that underpins the modern esports ecosystem. Unit 5 – Healthy Habits Guidance on physical and mental wellbeing, balanced screen time and safe, responsible participation. Unit 6 – Level Up Learning How to introduce esports into school settings, build programmes and use esports to develop transferable skills and engagement. Each unit supports educators step-by-step as they build their understanding of the

subject and learn how to deliver esports qualifications confidently within their schools. Why This CPD Course Esports is more than playing games. It is a dynamic learning opportunity. This CPD course provides educators with the expertise, practical tools and recognised qualification needed to bring esports into the classroom. The course offers:

Future ready professional development aligned with a rapidly expanding industry

A recognised Open University badged qualification in the business of esports Flexible, self paced online learning C onfidence to teach an innovative and in demand subject A clear understanding of how esports enhances digital literacy, teamwork, communication and creativity

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Level Up Your Teaching Career Whether you are new to esports or already exploring ways to integrate it into your school, this course offers an accessible, expert led pathway to deepen your knowledge and bring future focused learning into the classroom.

ESTARS

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